News & Community
 · Welcome!
 · News Archive
 · Messageboard
 · Essential Files
SoF 2 Info
 · SoF 2 Walkthrough
 · SoF 2 FAQ
 · SoF 2 Cheats
 · SoF 2 Bulletpoints
 · SoF 2 Cast
 · SoF 2 Gallery
 · SoF 2 Mapping
 · SoF 2 For Xbox
SoF 1 Info
 · SoF Walkthrough
 · SoF FAQ
 · SoF Cheats
 · SoF Quick FAQ
 · Gold & Platinum Editions
 · SoF Articles
 · SoF Weapons
 · SoF Characters
 · SoF Awards
 · Video Card Timings
 · What If?
 · SoF Mailbag
 · SoF Reviews
 · SoF Fansite Links
Official Links
 · Activision
 · id Software
 · Raven-Games
 · Raven Software
 · SoF Magazine
SoF 2 Bulletpoints
Soldier of Fortune II: Double Helix


10 Single-Player Missions Spanning Approximately 70 Levels
Quake III: Team Arena Engine Technology Enhanced With:
GHOUL2 Rendering Technology
Motion Blending
Skeletal Animation System With Programmer-Controlled Joints
Specular Highlighting
Decals
Multiple-Skin Support
Bolt-On Objects
Level of Detail (LOD) Models
Per-Pixel Damage Location
36 Damage Zones Per Character Model
TORR Terrain System
Allows For Riding On Land and Air Vehicles
Allows For Larger Maps and Land Areas
LICH AI System
To Make Enemies Use Vision And Hearing To Detect Player
Enemy AI Raises Alarms
The Ability To Return From All-Out Action To Stealth Mode
Enemies Will Interact With World Objects And Surroundings
Enemies Will React Quickly To Player And Changes In Surroundings
Enemies Will Work In Tandem
Enemies Will Be Interested In Self-Preservation
AI Will Have Perpetually-Raising Difficulty Levels
ICARUS 2 Scripting Language For Character, Event And Cinematic Scripting
Real-World Weaponry – 14 Weapons With Dual Fire Modes And 10 Grenades
Real-World Locations – Including Colombia, Kamchatka, Hong Kong, Switzerland, Prague and Jordan
Extremely Detailed Characters And Weapons
Motion-Captured Animations
2500 - 3000 Polygon Enemies (vs. 400 in original SoF)
1500 Polygon In-View Weapons (vs. 500 in original SoF)
Photo-Realistic Textures and Skin Pages
More Detailed Textures (Up to 1024 x 1024 vs. 256 x 256 In The Original SoF)
Weapons Taken From Jane's Guide, Complete With Military Designations
Parental Lockout Controls To Scale/Eliminate/Customize Game Content
Full Assault And Stealth Options For Most Missions
Professional Voice Acting With Locale-Specific Voices And Translations
3-D Hardware Acceleration Only (No Software Renderer)
Scalable Configurations For Maximizing Computer Hardware
Minimum - PII 300 MHZ With 64 MB RAM And VOODOO3 Accelerator
Mid-Range - PIII 700 MHZ With 128 MB RAM and GeForce 2 Accelerator
High-End - P4 - 1.5GHZ With 256 MB RAM And Next-Generation Accelerator
Continuing Adventures Of John Mullins And The Shop
Real-World, Cinematic Quality Action Story
In-World Weather effects, Including Snow, Rain and Fog
Sound And Music System Which Features:
Dynamic Music Sets That Change Based On In-Game Situations And Play Style
.MP3 File Format
Regional/Location-Based Music Plays Like A Movie Soundtrack
EAX 3.0 Support (Planned But Not Definite)
[Back to the top]
© 1998-2008 Mindless Games & Entertainment. All Rights Reserved.
Soldier of Fortune™ and any associated characters are ® ™ Raven Software &/or Activision, Inc. All Rights Reserved.