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10 Single-Player Missions Spanning Approximately 70 Levels |
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Quake III: Team Arena Engine Technology Enhanced With: |
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GHOUL2 Rendering Technology
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Motion Blending |
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Skeletal Animation System With Programmer-Controlled Joints |
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Specular Highlighting |
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Decals |
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Multiple-Skin Support |
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Bolt-On Objects |
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Level of Detail (LOD) Models |
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Per-Pixel Damage Location |
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36 Damage Zones Per Character Model |
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TORR Terrain System
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Allows For Riding On Land and Air Vehicles |
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Allows For Larger Maps and Land Areas |
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LICH AI System
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To Make Enemies Use Vision And Hearing To Detect Player |
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Enemy AI Raises Alarms |
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The Ability To Return From All-Out Action To Stealth Mode |
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Enemies Will Interact With World Objects And Surroundings |
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Enemies Will React Quickly To Player And Changes In Surroundings |
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Enemies Will Work In Tandem |
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Enemies Will Be Interested In Self-Preservation |
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AI Will Have Perpetually-Raising Difficulty Levels |
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ICARUS 2 Scripting Language For Character, Event And Cinematic Scripting |
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Real-World Weaponry – 14 Weapons With Dual Fire Modes And 10 Grenades |
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Real-World Locations – Including Colombia, Kamchatka, Hong Kong, Switzerland,
Prague and Jordan |
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Extremely Detailed Characters And Weapons
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Motion-Captured Animations |
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2500 - 3000 Polygon Enemies (vs. 400 in original SoF) |
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1500 Polygon In-View Weapons (vs. 500 in original SoF) |
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Photo-Realistic Textures and Skin Pages |
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More Detailed Textures (Up to 1024 x 1024 vs. 256 x 256 In The Original
SoF) |
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Weapons Taken From Jane's Guide, Complete With Military Designations |
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Parental Lockout Controls To Scale/Eliminate/Customize Game Content |
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Full Assault And Stealth Options For Most Missions |
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Professional Voice Acting With Locale-Specific Voices And Translations |
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3-D Hardware Acceleration Only (No Software Renderer) |
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Scalable Configurations For Maximizing Computer Hardware
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Minimum - PII 300 MHZ With 64 MB RAM And VOODOO3 Accelerator |
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Mid-Range - PIII 700 MHZ With 128 MB RAM and GeForce 2 Accelerator |
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High-End - P4 - 1.5GHZ With 256 MB RAM And Next-Generation Accelerator |
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Continuing Adventures Of John Mullins And The Shop |
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Real-World, Cinematic Quality Action Story |
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In-World Weather effects, Including Snow, Rain and Fog |
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Sound And Music System Which Features:
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Dynamic Music Sets That Change Based On In-Game Situations And Play
Style |
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.MP3 File Format |
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Regional/Location-Based Music Plays Like A Movie Soundtrack |
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EAX 3.0 Support (Planned But Not Definite) |
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