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Soldier of Fortune News Archive
April 2001

 Kenn Hoekstra Interview
 Posted by ExitWound on Sunday, April 29, 2001

Stomped has conducted an interview with Raven Software's Kenn Hoekstra. This interview focuses mainly on Soldier of Fortune 2. Check it out here.


 Interview with Jim Hughes of Raven Software
 Posted by ExitWound on Tuesday, April 24, 2001

SofCenter has a pretty decent article/interview with Jim Hughes of Raven Software concerning mostly level design in the Quake3 Engine as compared to the Quake2 Engine that the original Soldier of Fortune used. Check out the complete interview here!


 AI Improvements in Soldier of Fortune 2?
 Posted by Za0oO on Monday, April 23, 2001

Here is an interesting thread on Raven Software's forums about the Soldier of Fortune 2 AI. Although nothing as been announced yet, and most of the game's details are to follow, there's a post telling that the game AI would be awesome. Better than Half-Life? Hard to imagine... Better than Soldier of Fortune? Let's hope so!

Click here to read more or to join the melee.


 SOFCenter.com Interviews - GODh
 Posted by Za0oO on Monday, April 23, 2001

SOFCenter.com has started a series of interviews with the sites that bring you the Soldier of Fortune news and files that we all crave.

The first interview with GODh from SOFFiles.com has been posted. More will follow over the next couple of weeks, so stay tuned!


 More Details On SoF 2 U.S. Marine Soldier
 Posted by wmull on Sunday, April 22, 2001

Here's some more info from Raven's Kenn Hoekstra to go along with our latest Featured Shot (of the U.S. Marine soldier) he sent in:
Note the detail the model and its skin page compared to the detail of the characters in the original SoF. The average SoF character was composed of about 500 polygons. This marine is made up of almost 3000 polygons. Skin pages in the original SoF were 256 x 256 pixels for an entire character. On this marine, the skin page for the face alone is 512 x 512 pixels.
We'll have more in our series of SoF 2 shots in the future, so stay tuned!


 Soldier of Fortune 2 Interview With Jake Simpson
 Posted by Za0oO on Saturday, April 21, 2001

Voodoo Extreme interviewed Jake Simpson about the just-announced sequel to Soldier of Fortune. Be sure to check it out!


 Soldier of Fortune 2 Preview - GameSpot
 Posted by Za0oO on Tuesday, April 17, 2001

Uh? A preview already? Yes sure, GameSpot did it. Explaining a little more about the upcoming sequel's features, they go thru an in-deep explanation of the game's objectives and more stuff. Click here to access the whole thing.


 Soldier of Fortune Contest - PlanetSoldier
 Posted by Za0oO on Tuesday, April 17, 2001

Planet Soldier unveiled a brand new concept artwork contest, i don't what you can win but it is funny to see what people actually wrote on the main page! Go have a look here, and get in the contest as well!


 Soldier of Fortune PS2 Preview - GameSpot UK
 Posted by Za0oO on Tuesday, April 17, 2001

GameSpot UK put their very-own preview of Soldier of Fortune for PlayStation 2 up their website. Offering exclusive screenshots for the upcoming port, they also have a nice article for those interested. Click here to access the whole preview.


 SoF2 Featured Shots
 Posted by wmull on Monday, April 16, 2001

Check out our latest featured shot! All this week we'll be presenting a new screenshot or model render from Soldier of Fortune 2 per day, with exclusive descriptions from Raven's own Kenn Hoekstra, so keep your eyes on this page!


 Soldier of Fortune 2 Officially Announced!
 Posted by wmull on Monday, April 16, 2001

Here's the official announcement sent to us from Activision:
Activision, Inc. (Nasdaq: ATVI) and Raven Software are going back on active duty with the development of Soldier of Fortune® 2 for the PC. The sequel to one of 2000's most innovative first person action games, Soldier of Fortune 2 delivers a realistic covert-operative themed gameplay experience with intense action, mind blowing QUAKE III Arena™ powered graphics and a mile-a-minute storyline. Soldier of Fortune is rated MATURE (17 and above) for animated blood and violence by the ESRB. Soldier of Fortune 2 has not yet been rated.

"The original Soldier of Fortune broke new ground with its unrelenting action and gritty portrayal of combat," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "In the sequel we want to extend the experience with more accurate damage modeling, detailed environments and a strong emphasis on realism."

In Soldier of Fortune 2 players once again assume the role of John Mullins, a military consultant working for the top-secret anti-terrorist group known as The Shop. In the game, players must tackle a wide-range of missions from hostage rescue and intelligence gathering, to search-and-destroy. Level design in Soldier of Fortune 2 is flexible enough to allow for multiple styles of play. Gamers can "hit 'em hard" with a frontal assault or use stealth weapons for a subtle approach.

Soldier of Fortune 2 brings unparalleled detail to PC gaming with vivid damage modeling and animations, accurate reproductions of actual weapons and missions taken from international hotspots including Prague, Colombia, Hong Kong and Kamchatka. In some cases mission maps or objectives are inspired by the experiences of the actual John Mullins, a former Special Forces officer and military "consultant."

"John's assistance has been invaluable in helping shape Soldier of Fortune 2," states Brian Raffel, vice president of Raven Software. "With his input we've designed a game that plays as a first person action game, but with a level of authenticity usually only found in military simulations or tactical shooters. "

The backbone of Soldier of Fortune 2 is a highly integrated system of technologies. Environments in the game are created with the QUAKE III Arena engine, widely considered the most advanced 3D engine in gaming. Additionally, Soldier of Fortune 2's new GHOUL II technology brings the grittiness of combat to the PC like never before with incredibly detailed skeletal animations that enable lifelike character movements and per pixel hit locations for ultra realistic damage modeling. Finally, Soldier of Fortune 2 features an all-new ROAM Terrain System that allows players to ride and fight from armored trucks and helicopters.

Soldier of Fortune 2 will ship with a violence lock that enables players to filter out most of the mature graphics and audio in the game.
Hopefully we'll have more information, and May.be even a few exclusives in the near future, so stay tuned!


 Jobs Positions - Tactical Flashback
 Posted by Za0oO on Wednesday, April 11, 2001

This isn't Soldier of Fortune news related, but i thought it could be interesting;

Mindless Games & Entertainment Operation: Flashpoint fan-site's building progress is going pretty well, and that's why we're still recruiting personnal to join us as news updaters, graphic artists and HTML skills to make the site look even better!

If you think you got the skills we might be interested to, just drop a mail to Za0oO@mindlessgames.com with an example of your work. Thanks.


 Brief Time Off...
 Posted by ExitWound on Monday, April 9, 2001

I am sorry to inform you that I will be absent from updating Soldier-of-Fortune.com for a few weeks due to myself having surgery in a distant hospital. I will return with more news updates and technical help afterwards. Until then, Phoebus will be taking my position. I apologize for any unanswered emails as this last week has been hectic in preparation of the procedure. Until then, frag on, and smile.


 PS2 Port Progress Inteview
 Posted by ExitWound on Wednesday, April 4, 2001

Computer Games and Video steps up the plate, this time to interview Crave Producer Mike Givens about the progress of the Playstation 2 port of Soldier of Fortune. The interview can be found here.


 SOF DNS IP CHANGE
 Posted by ExitWound on Monday, April 2, 2001

This thanks to Tallen from WON:
Another SoF IP change for the master servers will be happening on Tuesday, 4/3/01.
The change is for the central DNS. Specifically:

sof.central.won.net is changing from 209.191.156.168 to 63.251.143.216

Please update your config files.



 SOF2 Information
 Posted by ExitWound on Monday, April 2, 2001

SofCenter is reporting the lastest PCGamer information regarding SOF2.
  • 1024x1024 textures vs 64x64
  • Characters of 3000 polygons vs 400 polygons
  • Weapons of 5000 polygons vs 500 polygons
  • Facial expressions on the characters
  • More missions based on the life of John Mullins
  • More realistic weapons vs the microwave gun and such
  • GHOUL II technology vs the GHOUL original
  • 30 pixel accurate areas of damage vs 12
  • From 20 death animations to 100 for 15 body types





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