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Soldier of Fortune News Archive
November 2000

 SoF Tweak Guide
 Posted by wmull on Wednesday, November 29, 2000

3D Spotlight has posted a SoF Gold Tweak Guide, which May. be able to help you get the best graphical bang out your system when playing the game.


 SoF For The Holidays
 Posted by wmull on Monday, November 27, 2000

Raven's Project Administrator Kenn Hoekstra let us know that ZDNet has a holiday game guide that features Soldier of Fortune. Check it out here.


 hidebot v1.1 Released
 Posted by wmull on Monday, November 20, 2000

Rich Whitehouse has just released a new (unofficial) version of the hidebot, featuring many improvements over the version which comes with Soldier of Fortune Gold. You can download hidebot v1.1 from our Files Section.
Reverted to an older code base. This automatically fixed a great deal of problems that show up in the official SoF Gold release, such as bots being added incorrectly in team modes and getting stuck on routes while navigating.

Redid the route file format. Old route files will no longer be compatible, but route files in the new format are included for all of the standard SoF/SoF Gold levels.

Support has been re-added for all available play modes in Soldier of Fortune, including the new play modes which were introduced in SoF Gold.

Bot movement is now generally smoother and more human-like.

Fixed a bug causing bots to sometimes stop firing their weapon and fail to reload.

Improved strafing and general movement in combat situations.

Improved somewhat on the edit mode from the old code base by adding various new utility functions (such as the ability to easilly add and remove waypoints inside a trail). Looking at a waypoint in edit mode also shows information about the waypoint.

A good deal of things have been done to lessen the amount of CPU power the bots take. I'm not exactly sure how fast this release is in comparison to the official release that came with SoF Gold, but it's approximately twice as fast as the old code base which I reverted to.
More information is available over on his web site.


 Cyber-Kill Interviews John Scott
 Posted by wmull on Wednesday, November 15, 2000

John Scott, Tech Programmer at Raven Software, talks about the success of Soldier of Fortune. He gives us some insight into how the game was made, talks about previous projects he's has worked on, and clues us in on what he's working on at the moment. Check it out over on the Cyber-Kill page.


 SoF Player Stats Online!
 Posted by wmull on Sunday, November 12, 2000

The latest exclusive feature here at Soldier-of-Fortune.com is our brand new SoF Player Stats! Here you will find not only a current list of all SoF online players, but we've established our own bad-assed rankings system as well! Who are the current top players, and where do you rank in there? Well, now you can find out! We're not going to fully spill the beans just yet, but suffice to say, this initual version is only the beginning, as we've many goodies in store! So, hit the SoF Player Stats, take some time to acquaint yourself with it, and make it your personal SoF online hub!


 SoF Disorder Wants Help
 Posted by EvilGreg on Tuesday, November 7, 2000

If you're a mapper and are interested in mapping for SoF Disorder, then drop on by their site for more details.


 New SoF EAX Enhancements
 Posted by EvilGreg on Monday, November 6, 2000

The EAX enhancements now have been brought to the single player missions for SoF. You can grab the file right here.


 Multiplayer Gone For Dreamcast SoF
 Posted by EvilGreg on Friday, November 3, 2000

Dreamcast.ign.com is reporting that the Dreamcast version of SoF will not feature multiplayer support. While the multiplayer is out, keyboard and mouse support is going to be incorporated.


 EBWorld.com Model
 Posted by EvilGreg on Friday, November 3, 2000

This is interesting enough, so I thought I'd bring it to your attention. For those of you who want to play as an EBworld.com Model, they have put up a page where you can download it. SoF Gold is required.




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