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Interview by Patrick 'twisted' Hardy
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Eric Biessman took some time
to answer some questions I had about Raven Software's recently announced
Soldier of Fortune Gold, an upcoming free add-on for Soldier
of Fortune owners. Included in this interview are two exclusive
screenshots. Enjoy!
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twisted: Why did the Raven team decide to follow up with
an enhancement pack?
Eric Biessman: I think that the biggest reason that we decided
to go with an enhancement pack was that we were very excited about
the reception that SoF has received. We had some “free time” waiting
for our next projects to ramp up and we wanted to thank everyone who
bought the game so far by giving them extra stuff. |
twisted: What are some of the new character models that
will be included in SoF Gold?
Eric Biessman: I can’t go into too much detail, but I can say
that it is an entire new team of six people. The team, Capture, Inc.,
is a bounty hunter group lead by the infamous Brian “Assault” Raffel.
If you look really close, you’ll see that each member of the team
is someone who works here at Raven.
twisted: The enemy AI will be improved in SoF Gold. How will
the player notice these changes? Will enemies become tougher and harder
to hit or will they be able to navigate around walls better?
Eric Biessman: Essentially, we have made a lot of little changes
so that the AI reacts better to its surroundings. They have become
faster, more deadly, and wake up better. It’s a noticeable improvement
and we had to do some tweaking to make the game balanced again because
it made the game harder.
twisted: What new multiplayer levels in SoF Gold stand out
to you?
Eric Biessman: We tried to focus more on “real” locations for
this group of levels. I think that is what is the best. The levels
that have some resemblance of reality really stick out to me for their
sheer coolness factor. Of course, the less real levels are also very
fun to play!
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twisted: What are some of the new miscellaneous patch fixes
in SoF Gold?
Eric Biessman: The updated executable only adds the Gold mods,
teams, and code. There really are no ‘fixes’ from 1.05 to 1.06 but
there is a ton of additions. |
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twisted: Btw, I loved the Elite Force Demo. I loved the
levels and architecture. What was your role in the game's creation?
Eric Biessman: Not much… I was busy on SoF. As soon as we finished
SoF, we started on the multiplayer maps and testing the single player
game. The SoF design team did most of the multiplayer maps because
the Elite Force team was so busy getting the single player together.
I have to say that the game is *really* looking great now and I wish
that I could say that I did more. I think people are really going
to like it. |
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