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Reese: In today’s violent and sociopathic society, the type of
blood and gore that these hit zones present are not needed. We are just
showing children what it is like to kill someone. But the fact is, that
this presents a fake reality. A video game will never be able to replicate
the sense of death. It is just a cheap substitute that teaches children
not to value life as much.
Twisted: I don't think these gore zones step over the lines of
what is accepted as tasteful. On the contrary, similar death sequences
are seen in many of today's action, war, and horror movies. Soldier
of Fortune takes these concepts and spices up the excitement that
the game is trying to create. After all, nobody would buy a game where
when you shot a person, a flower would pop up on their corpse.
Reese: Even though violence is present throughout media, it can
be regulated. SoF can not. There are no laws against purchasing
a violent game, but there are law regarding entering a violent movie.
But the difference between movies and a video game is that you are giving
12 year olds the power to play God. In a movie they can just watch while
in video games, THEY kill the person, THEY watch them die, and THEY feel
the power of controlling a person's life.
Twisted: I beg to differ, video games such as SoF
are regulated. They feature parental locks so effective that little Billy
can try reinstalling the game, but the non-violent setting will still
be there. And I believe that MOST parents do know what their kids are
playing and whether they can handle the mature content. It's a choice
that is often left up to the parent to decide what their child does.
Reese: The problem is that Billy's parents usually do not know
what their child is doing. Most parents today will buy their children
almost anything. In the hustle and bustle of a shopping season, many parents
just look at the children’s holiday present list and go buy it. Parents
usually do no think twice. Also, most parents do not even understand how
to turn on the violence lock. We are presenting solutions to stopping
this problem, but no one is implementing them.
Twisted: Even though you raise some good points, I don't think
it's Raven's job or duty to be the parent. The parents' job is
to guide their child in life including teaching them the difference between
real life and fantasy. However, it might be a great idea to publicize
the violence in games like SoF so parents know what they
are buying their child. Raven is merely a game company like others
that are creating a game that sells, even if it includes very graphic
content.
Reese: But you can't deny the fact that not all parents are responsible
and some just let their kids do whatever they want. Raven made
the game, so it is Raven's responsibility not to sell this game
to anyone who is too young without the parents' consent. I agree with
you that we need to publicize gaming violence more and not sell violence
to 10 year old Billy who one days sees his dad's gun and wants to play
John Mullins. It is okay to have violence in gaming, but SoF
has stepped over the line and has caused a confusion of reality versus
illusion in kids.
Twisted: Once again, I think it all goes back to the parents. It's
their job to lock up any and all firearms away from the child's reach.
I believe Raven did as much as they could to regulate the explicit
violence by creating a parental lock that's irreversible without a password.
Besides putting a warning on the game, Raven should tell companies
to check the child's age when buying games just as many theaters check
the age of minors who try to attend a R rated movie. Raven also
went so far as to make a version of the full game that has no violence
at all. This should be publicized for parents of young children.
* Please note: These opinions do not reflect those of Soldier-of-Fortune.com
(or even those of Twisted or Reese, assuming they have any, as they're
only primates, so we shouldn't expect too much, just give them a few bananas
and a can of cheap beer and they're set).
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