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Page 2 of 2
Interview by William 'Phoebus' Mull
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Part Two of our Raven Interview, commemorating the occasion
of Soldier of Fortune having Gone Gold™, this time with Project
Administrator Kenn Hoekstra.
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Soldier-of-Fortune: Given the chance, what would you
change about Soldier of Fortune?
Kenn Hoekstra (Project Administrator): I wish we had time to add
weapon mods to the weapon functionality and outfit menu. Taking a stock
weapon and adding a silencer, laser site, flashlight, larger clip or different
rounds would have been very cool. User controlled vehicles would have been
cool, too. You can never seem to do everything you want to do in a game,
it seems. If you could, why would any game have a sequel? =)
S-o-F: What new horizons do you think making Soldier of Fortune
has opened up for Raven?
Kenn: I think that developing Soldier of Fortune has
really helped Raven branch out in new directions. The game was, I
believe, an integral part of us taking on Voyager - Elite Force and
our upcoming PSX2 title as well. Soldier of Fortune
was a positive first step in broadening Raven's horizons within the
company as well as with the press and the gaming public at large.
S-o-F: Who is the wackiest character on the Soldier
of Fortune design team, out of all the crazy cast of unique folks who
work at Raven, and why ?
Kenn: I'd have to surrender that honor to Eric Biessman. That
guy is always full of energy and he has a great sense of humor. Paging the
whole company at 2am with goofy music and movie lines is something only
he can seem to pull off. He was a professional clown in a past life, I swear...
S-o-F: What is your favorite Soldier
of Fortune multiplayer map and why-Who made it, and what makes
it especially challenging and/or fun?
Kenn: My favorite DM level is the Raven Office level
that Mike Renner built. There are no words to describe seeing your
workspace inside a game engine. I'd like to thank Mike for honoring
my request to make the shotgun available on my desk. Here's what my
office looks like: |
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S-o-F: Now that the Soldier of Fortune team is down
to the finish line, what are some of the ways people are celebrating the
fact that the game has finally been accepted by QA and has gone gold?
Kenn: People are still in shock and winding down is a slow process.
The designers are learning Quake III editing and putting together
map stuff for Elite Force. Rick [Johnson, Programming Lead
on Soldier of Fortune, Ed.] is celebrating by putting the
SDK together for the mod community and I'm celebrating by working on the
manual for Elite Force.
*Laughs* A lot of the team is taking some vacation days and trying to get
their lives back in some semblance of order before the end of Elite Force
starts looming on the horizon. We had champagne and a nice team lunch, but
now it's back to business as usual. No rest for the wicked, I'm afraid... |
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